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Digital Twin · Desktop App

Two of you. One does the boring part.

A lightweight desktop app in development that is designed to hold the desk while you're away and learn how you work, entirely on your machine.

Twynn is in active development, not yet shipped. It is designed as your digital twin, a small desktop companion meant to hold the desk while you are away and, over time, learn the shape of how you work, all of it processed on the device rather than in the cloud.

The problem it targets

The desk rarely empties: routine clicks, scrolls, and app-hops fill the day without needing full attention, and looking active can matter as much as the work itself. Robotic automation gets caught quickly, macros and bots move in dead-straight lines at inhuman speed and are easy to flag. Context about where the hours actually went tends to live only in your head, workflows repeated fifty times a week become invisible because they're automatic, and most monitoring software ships your activity to someone else's server.

Planned capabilities

Engineering challenges

My role

As founder and product architect, I set the product vision and its two founding convictions: move like a human, and stay on the device. I designed the architecture, a single desktop process with an automation engine and an on-device intelligence layer, and I'm building the human-motion engine (bezier paths, speed curves, micro-tremors) and the observe, learn, remember, understand pipeline that is meant to run entirely offline. I also own the brand, the marketing site, and the product's voice, and I'm driving the roadmap from concept through private development toward a first release.

Technology

The desktop target spans macOS, Windows, and Linux from a single binary. Automation is built on native input APIs, motion synthesis, and idle detection. The intelligence layer is on-device processing, event clustering, and local models, with a local, encrypted-at-rest memory store and no cloud dependency. The design budget is roughly 2MB of RAM and a sub-5MB download, offline-first throughout.

Where it stands

Twynn has moved from concept through research into what reads as human motion, then into designing an on-device-first architecture, and is now in private development, building the engine and intelligence to fit its footprint target across three operating systems ahead of a first release.

Live demo
Twynn logoTwynn signature motion
Twynn signature motion
Technology
TypeScriptNative input APIsOn-device processing